But back in the first game, everything was taken to extremes, including a choice around euthanasia. Decisions in the series have gotten softer and more realistic, which is why Life is Strange: True Colors is the best constructed game of the lot. Life is Strange, by comparison, is relatively safe - yet it still manages to land with a thud. Life is Strange 2 is a far braver, more ambitious game, and less problematic too - some feat considering how many delicate situations around race relations and the border wall it has to circumnavigate. Keep the Mind Palace and lose Anna (don’t follow “Presence of mind”).Perhaps it is just that - white people have an outsized influence when it comes to shaping the critical conversation, and we find two sweet, cis, white queer girls more palatable than a Mexican-American kid confronting the violence and hatred that he has to endure simply to exist. Keep the Mind Palace and save Anna (see “Presence of mind”). Keep the Double and lose Anna (refuse all the suggestion of the Double). Keep the Double and save Anna (see “Master negotiator”). (Throw a stone, Declan approches to Anna, Try to take the gun from Declan)Ĭhoose to keep the Mind Palace and finish the game (wait credits start to roll). You kept Anna alive by outsmarting your opponentĬhoose to keep the Mind Palace and do not fail the confrontation with Declan I suggest to play a run choosing always to refuse the proposals of the Double. It’s not clear how many decisions there are. You’ve made 60% of your decisions as your analytical self You kept Anna alive by putting yourself in your opponent’s shoesĬhoose to keep the Double with you and follow his suggestions to confront DeclanĬhoose to keep the Double with you and finish the game (wait the credits start). I suggest to play a run choosing always to accept the proposals of the Double. You’ve made 60% of your decisions as your social self Just don’t ask hints to the Double while you speak with Anna at her home.Ĭrack the code on Nick’s fishing bag on your first try (Dennis’ chest, bullet injury, the poked bullet on the board, the holster on the desk, the gun in the murderer hand, the Dennis corp and the blood next to him). You need to select the right clues, before to go in panic. Play with the arcade game in the bar at the morning. Run only through the doors with the sign “Take Control”,”Focus”,ecc… and in the end choose the door “I need to know the truth”. Just do not fail the minigame of the doors (in case, re-load). Comic on the outside bench (Joan’s memento 2)įind your way out of the infinite hallway without help Photo of Nick and Kathy (Nick’s memento 2) Fishing rod near the camp fire (Memory 8) Travel Journal on the floor (Anna’s memento 3) Sign “Home Sold” near the storage cabin (Memory 5) Team photo (Tara’s memento 1)(while you search Walter’s password) Dennis license plate (Dennis’s memento 1) Fancy bottle on the shelf (Ethan’s memento 1) Old sign near the back door (Nick’s memento 1) The carvings on the tree (Anna’s memento 1) Remember that you can use more saving slots and you can re-play a scene after the end of your run.
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